

Additionally attempting to summon a creature much higher than your skill level can result in it turning on you. However doing so can result in backlash and magic sickness on your character that damage your stats. Sorcery's Toll on the most basic level allows you to cast any spell regardless of your skill level.

One thing to note is you should disable the mana regeneration in this mod in favor of the one in sorcery's toll (if you enable both bad things happen). Rapid fire is a buff you cast on yourself that causes any destruction magic cast afterwards to be cast 2-4x extra (with an increased cost obviously). Supreme magicka rebalances a bunch of the existing spells and adds new ones such as blink, levitate, rock armor, fortify jump, and my personal favorite, rapid fire. I found many a good mod by looking through its supported mod list.Īnother mod I use to rebalance magic (and actually make it have a point) is Supreme Magicka combined with Sorcery's Toll. It also integrates experience quest rewards with many high-quality user mods. At first this sounds a bit bland but it rewards things that you would usually not do, for example reading unique books rewards experience, finding nirnroots, exploring new locations, mixing new potions, just to name a few.

You gain a certain amount of experience for a level and then distribute your skills and stats afterwards (which are weighted depending on your class specialties). It replaces the standard "grind x skill to get x stat bonus" with a straight experience system. One of my favorite mods for oblivion (apart from the standard FCOM / darnified UI mentioned above) is Oblivion XP.
