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Unofficial fallout 4 patch 1.9
Unofficial fallout 4 patch 1.9











CvGame::doTurn - Fixed bug with simultaneous team turns when team 0 is dead (thanks snarko) Added CIV4GameText_UnofficialPatch.xml to mod files CvUnit::healTurns and CvUnit::canHeal - Now handles damage and healing from plot features (thanks LunarMongoose) CvGameTextMgr::setFeatureHelp - Now displays feature damage/healing (thanks LunarMongoose) CvGameTextMgr::setPlotHelp - Can now handle plots with extra healing powers (thanks LunarMongoose) CvGameTextMgr::assignFontIds - Removes an erroneous extra increment command that was breaking GameFont.tga files when using exactly 49 or 74 resource types in a mod (thanks LunarMongoose) CvPlot::calculateImprovementYieldChange - Fixed AI valuation of improvements causing negative yields (for mods) (thanks Afforess) CvCityAI::AI_yieldValue - Resolved issues with rounding off small commerce amounts leading to working suboptimal tiles/specialists in some circumstances (reported by Caboose) CvTeam::doTurn - Removed unnecessary code (thanks EF) CvPlayerAI::AI_commerceWeight - Standardized culture slider thresholds for detecting when human player is going for cultural victory













Unofficial fallout 4 patch 1.9